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Chaos Orb → Orb of Alteration
What you hold, and what you want. Rates use the least favourable end of every leg.
Direct still wins
A route exists but comes out worse this hour, even though the direct market is thin.
Chaos Orb→Divine Orbdeep→Orb of Alterationdeep
4.12 Orb of Alteration per Chaos Orb, at the least favourable end of each leg
Route is worse than direct by roughly 18% — treat this as a direction, not a figure.