Dead Man's Sulphur/
Divine Orb
trace23,971Dead Man's Sulphur per Divine OrbWhy a median, not a midpointThe figure is the median of the day, not the middle of the hour’s band. One fill at an absurd rate sits inside a real hour and would drag a midpoint with it; a median it cannot move.
Which end is yoursWhich end is yoursThe same two numbers, read from opposite ends. It is one book: someone bought at one end of this hour and someone sold at the other, and which end is yours flips with the direction you are trading. Getting it backwards is a trade at the wrong end of the entire band. Neither figure is a bid or an ask — the source publishes no book, only the cheapest and dearest ratio that actually executed, and that gap widens with volume rather than narrowing the way a spread would.
If you are buying Divine Orb
2,400Dead Man's Sulphur / Divine Orb
The fewest anyone paid for one — the end you want when you are the one buying.
If you are selling Divine Orb
24,998Dead Man's Sulphur / Divine Orb
The most anyone paid for one — the end you want when you are the one selling.
Changed hands
2.6k
Divine Orb
Traded range
2,400 – 24,998trace
Dead Man's Sulphur per Divine Orb
Range width
165.0%
high/low band — volatility, not a spread
Hours traded
5 / 5
1h
Prices taken
3
distinct values across 5 traded hours
Price historyTrendEach point is a day’s median, so a single mistyped order cannot move it. The shaded band is the middle half of that day’s hours.
Recent hoursEach bar is one hour’s traded band, placed against the widest of them. This is the one place raw high/low belongs: a single hour has no distribution to take a median from, and no bucket for a bad fill to hide in.
Each bar is one hour’s traded band, placed against the widest of them
- 15:000.00.0
- 14:000.00.0
- 13:000.00.0
- 12:000.00.0
- 11:000.00.0
Ways to make this tradeMeasured over 828 hours: routing around a deep direct market lost by a median 3.5% and beat it only 23% of the time.
Direct, or through a hub — and what the detour costs
Direct still wins
A route exists but comes out worse this hour, even though the direct market is thin.
Dead Man's Sulphur→Chaos Orbdeep→Divine Orbdeep
28,392 Divine Orb per Dead Man's Sulphur, at the least favourable end of each leg
Route is worse than direct by roughly 12% — treat this as a direction, not a figure.